![]() However, these won’t get you any more malaise reduction. ![]() – The “Malaise Cleared” event completely stops the bar from filling until the end of the biome, and even decrease your malaise gauge with the amount you would get by killing all the enemies left in the level. Healing with your flask does heal some Malaise too. – Food looted in walls is always contaminated and will increase your Malaise bar, the “healthy” food looted on enemies doesn’t decrease your Malaise bar. Killing enemies, Elite, and Bosses decreases your malaise gauge. – Being hit doesn’t increase your malaise anymore. The spawn rate and Elite rate will also increase with Malaise. – Enemies will also randomly spawn around you and from time to time, an enemy will transform into an Elite. When only 10% of the enemies are left alive, the biome is considered “Malaise cleared”.- The higher the malaise, the more dangerous the enemies (increased movement speed, quicker teleport, shorter reaction time and at the latter stages, increased damage). The malaise contamination rate is tied to the number of enemies still alive in the level, the fewer enemies, the less quickly your malaise bar will fill. Community suggestion The Malaise is being reworked:- The bar now fills with (game) time.Grappling Hook now stuns hooked enemies even before hitting it.Community suggestion Fall damage is now capped at 30% of max life.Community suggestion Emergency Triage‘s invincibility bubble increased from 1 second to 1.5 seconds. ![]() Community suggestion Heavy Crossbow‘s reload speed increased.Community suggestion Scythe Claws damage decreased.Community suggestion Frontline Shield melee damage boost increased.Community suggestion Endless Bow first two shots damage increased, third one decreased.Community suggestion Katana‘s lock after the third strike decreased, dash damage increased.Community suggestion Pyrotechnics now dual-scaling with Brutality.Community suggestion Spartan Sandals now dual-scaling with Tactics.Community suggestion Telluric Shock dual-scaling with Survival again.Community suggestion Ice Shards dual-scaling with Tactics again.Community suggestion Lacerating Aura dual-scaling with Tactics again.Community suggestion Knife Dance dual-scaling with Tactics again.Community suggestion Phaser dual-scaling with Tactics again.Community suggestion Wolf Trap dual-scaling with Tactics again.Community suggestion Crusher dual-scaling with Tactics again.
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